Sift Heads 2 Game

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Sift Heads 2 – Shoot-em-up until the cows come home in this first-person blasting masterpiece.

A Smart Move

I’m no stranger to combat: I have fought in wars in various countries, quashed rebellions in across continents, and have even stopped various Metroids from creating war and suffering throughout the galaxy. Ok, so by now you should have worked out that it is virtual combat in which I am a veteran and not indeed a member of any real-life armed forces since I have neither the guts nor the physical fitness to pull it off. I do, however, have some top-drawer manual dexterity in the general hands and fingers area as a result of many misspent hours playing even the most obscure of shooting titles such as Sniper Elite and even Silent Scope for the console fail that was the Dreamcast. Though that I once owned a Dreamcast speaks only for my stupidity, me playing Sift Heads 2 was one of the smartest moves I’ve ever made. A first-person shooter with distinctive style and genre-mapping splendour, it gives you everything that other shooting games simply fail to produce, which is a solid and accessible FPS experience.

A Familiar Format

Those that have played games of the Sift Heads World series will be familiar with the game’s general layout, though instead of a city in which you can freely explore you are instead presented a few buildings that represent the menu options. The format of Sift Heads 2 is simplicity incarnate, with each mission being available in the missions menu, each of which must be completed and aided by a variety of weapons available in the gun shop. Simply purchase any gun that you can afford, select your mission, and off you go.

The levels themselves are predominantly based around taking out a variety of targets and are really just variations on a basic theme, which is to be presented with a target that you must identify and kill in a manner according to the instructions. The mouse is used to aim the crosshair, and the directional keys are occasionally used in some missions where you must press the indicated key when prompted by the game in order to perform such tasks as manoeuvring cars in the very first mission, “Aborted Flight”.

Ample Missions with a Limited Arsenal

With a total of 11 missions  to play through, each with increasing difficulty and escalating in their complexity, the game has more than enough content in its pocket to satisfy the casual gamer, though some die-hard FPS fans will always want more of their beloved genre, particularly when it is done as well as it is in this game.

One of the few drawbacks I could identify with the game is the limited selection of weapons. Though I wouldn’t call a selection of six weapons meagre by any means, the lack of other upgrades or enhancements in the game means that choosing between a Bereta M92, M16, M21, Shotgun, Desert Eagle, and Uzi suddenly feels a little restricted, even though you can pretty much complete most missions with the Bereta. That isn’t to say that each of the weapons isn’t damned fun to use, but because weapons are the only purchasable items that you can enhance your game with, it feels like you should have a little more choice since the variety isn’t going to come from anywhere else.

Tiny but Tasty

I wanted to sum up by saying this game is short but sweet, but found this to be a little too cliché of a phrase for my liking. The game’s design is truly impressive, with the stick figure style and cinematic cut-scenes making for some moments of nodding in acknowledgement of the visual greatness of the game. The missions are fairly easy but do become a little more challenging, and the weapons are fun to use, but having a few more of both would greatly enhance the game. While the linear story progression doesn’t have the depth of say Sift Heads World 2, the game still functions as an instantly-playable game that doesn’t require investment into a complex plot.  Sift Heads 2 therefore gets the “Tiny but Tasty” approval, also known as “Mini but Marvellous”.