Sift Heads World 1 Game

Sift Heads World Act 1 – Stick-figure, first-person shooting action overflowing with unique style

Putting Other Shooters to Shame

When playing any of the games in the Sift Heads series, I often find myself feeling a little sorry for any other title that even has an attempt at taking on the first-person shooter genre. The sheer greatness of Sift Heads means that for a game to live up to its sheer brilliance, they would have to provide me not just with a greater selection of weapons, but also its very own distinguishing style, an off-beat yet familiar action-style storyline that parodies most action films, and also an unbeatable first-person interface that as almost solid enough to rival the mighty Time Crisis of the Sony Playstation fame. I’m taking a break from pitying all other shooting games to inform you in a moderately-brief fashion about the first act of Sift Heads World from Pyrozen, a hugely popular and frighteningly competent take on a genre that is ordinarily incredibly difficult to mimic in the flash world.

Action Shortage? Not Here

Firstly, you are in no shortage of action in the sift-heads world. It seems that according to the Sift Heads logic, causing trouble is actually the best way to get your highly-skilled yet highly sought-after trio out of trouble. Is it ironic? Well, not in the strictest sense of the world, but it’s actually more ironic than any one of the scenarios in Alanis Morissette’s song of the same name so I’ll accept the irony of it all (though this is only because I get to mow people down with copious quantities of bullets). The aim of the game is to worm your way out of trouble after Vinnie, your badass main character, casually deprives a mafia boss of his hand. Needless to say, said mafia boss is displeased and you must spend the rest of the game going through missions fought in first-person perspective and hiding out in your safe house/navigating the city buying weapons and clothes.


First-person obvious means that you are viewing the game from the perspective of your protagonist, which can be a choice of either Vinnie, Kiro, or Shorty, who are each deadly assassins in their own right. The inter-mission screen consists of a birds-eye view of your city where you can click on any one of the buildings to travel to it and investigate the situation within. Even though the storyline is actually linear, this format creates the illusion that you are in control of its development, as well as actually putting you in control by letting you roam relatively freely around each area.

The missions themselves consist mainly of shooting enemies by bringing out your weapon with the space bar and aiming/shooting with the mouse/mouse 1 button respectively; R is the classic reload button that is employed here as well, so use this to replenish the ammo in your gun.


The weapons that you get to brandish in the game are actually one of the main attractions, as you start with a few such as pistols and throwing knives and are able to visit the gun shop on the main screen where you can purchase shotguns, sniper rifles, shurikens/throwing stars, and even an overly-powerful desert eagle. The enemies in the game are rather generic, but this doesn’t detract from the fun in any way whatsoever

So Much Awesome

The gameplay of Sift Heads World has a greatness that is matched only in said greatness by its refreshingly original design. The central city view and resulting ability to explore any sections you desire makes the game feel almost like a fully-explorative RPG or action game, and the stick-figure aesthetic that is often draped in silhouette creates an almost film noir feel. The over-the-top action is far from noir in its approach, and the cut-scenes shatter any subtlety in the game, but the exaggerated action that parodies your average overdramatic action movie is exactly what you want in a first-person shooter. Sift Heads World delivers its unique shooter interpretation with absolute style and should make all other games hang their heads in shame for not being quite as amazing as it.